Powers_by_Arcane_Background

Please note that this is only a list; as a rule the powers mostly do what they would seem to from the names, but for the actual details you will need to consult the Deadlands Players Guide. In addition to the power's name, its rank (Novice, Seasoned, Veteran, Heroic, Legendary) is given, and its cost in power points (PP).

Blessed:

Aim (Novice) PP: 1

Armor (Novice) PP: 2

Barrier (Seasoned) PP: 1/section (see description)

Beast Friend (Novice) PP: Special (based on creature Size; see description)

Boost/Lower Trait (Novice) PP: 2

Curse (Seasoned) Note — Voodooists Only. PP: 5

Deflection (Novice) PP: 2

Dispel (Seasoned) PP: 3

Elemental Manipulation (Novice) Note — Air & Water Only (Voodooists may use Fire. In any case, each element counts as a separate power) PP: 1

Environmental Protection (Novice) PP: 2

Exorcism (Veteran) PP: 15

Fear (Novice) Note — Voodooists Only PP: 2

Gambler (Seasoned) PP: 5

Greater Healing (Veteran) PP: 10 (normal) or 20 (to heal permanent crippling injuries)

Healing (Novice) PP: 3

Inspiration (Novice) PP: 5

Light (Novice) PP: 1

Mind Rider (Novice) Note — Voodooists Only PP: 3

Protection (Novice) PP: 0 (but requires concentration)

Puppet (Veteran) Note — Voodooists Only PP: 3

Quickness (Seasoned) PP: 4

Sanctify (Novice) PP: 10

Smite (Novice) PP: 2

Speak Language (Novice) PP: 1

Stun (Novice) PP: 2

Succor (Novice) PP: 1

Vision Quest (Veteran) Note — Voodooists Only PP: 3-10 (see Players Guide)

Windstorm (Novice) PP: 3

Zombie (Veteran) Note — Voodooists Only PP: 3/corpse

 

Huckster:

 

Aim (Novice) PP: 1

Armor (Novice) PP: 2

Barrier (Seasoned) PP: 1 per section

Beast Friend (Novice) PP: 3 + 2(Size); 3 for small swarm, 5 for medium, 8 for large

Blast (Seasoned) PP: 2-6

Bolt (Novice) PP: 1-6

Boost/Lower Trait (Novice) PP: 2

Burst (Novice) PP: 2

Deflection (Novice) PP: 2

Detect/Conceal Arcana (Novice) PP: 2

Dispel (Seasoned) PP: 3

Elemental Manipulation (Novice) PP: 1 Note — Air & Fire Only

Entangle (Novice) PP: 2-4

Environmental Protection (Novice) PP: 2

Fear (Novice) PP: 2

Gambler (Seasoned) PP: 5

Hunch (Novice) PP: 3

Invisibility (Seasoned) PP: 5

Light (Novice) PP: 1

Mind Rider (Novice) PP: 3

Obscure (Novice) PP: 2

Puppet (Veteran) PP: 3

Quickness (Seasoned) PP: 4

Speak Language (Novice) PP: 1

Speed (Novice) PP: 1

Stun (Novice) PP: 2

Telekinesis (Seasoned) PP: 5

Teleport (Seasoned) PP: 3+ (special — see description)

Trinkets (Novice) PP: special (see description)

Wilderness Walk (Novice) PP: 1

Windstorm (Novice) PP: 3

 

Mad Scientist

 

Aim (Novice) PP:1

Armor (Novice) PP: 2

Barrier (Seasoned) PP: 1 per section

Beast Friend (Novice) PP: 3 + 2(Size); 3 for small swarm, 5 for medium, 8 for large

Blast (Seasoned) PP: 2-6

Bolt (Novice) PP: 1-6

Boost/Lower Trait (Novice) PP: 2

Burrow (Novice) PP: 3

Burst (Novice) PP: 2

Deflection (Novice) PP: 2

Detect/Conceal Arcana (Novice) PP: 2 Note — Detect Only

Dispel (Seasoned) PP: 3

Elemental Manipulation (Novice) PP: 1

Entangle (Novice) PP: 2-4

Environmental Protection (Novice) PP: 2

Fear (Novice) PP: 2

Fly (Veteran) PP: 3/6

Greater Healing (Veteran) PP: 10/20

Healing (Novice) PP: 3

Invisibility (Seasoned) PP: 5

Light (Novice) PP: 1

Mind Rider (Novice) PP: 3

Obscure (Novice) PP: 2

Puppet (Veteran) PP: 3

Quickness (Seasoned) PP: 4

Smite (Novice) PP: 2

Speak Language (Novice) PP: 1

Speed (Novice) PP: 1

Stun (Novice) PP: 2

Succor (Novice) PP: 1

Telekinesis (Seasoned) PP: 5

Teleport (Seasoned) PP: 3+ (special — see description)

Wilderness Walk (Novice) PP: 1

Windstorm (Novice) PP: 3

Zombie (Veteran) PP: 3 per target

 

Martial Artist

 

Aim (Novice) PP:1

Armor (Novice) PP: 2

Beast Friend (Novice) PP: 3 + 2(Size); 3 for small swarm, 5 for medium, 8 for large

Blast (Seasoned) PP: 2-6

Bolt (Novice) PP: 1-6

Boost/Lower Trait (Novice) PP: 2

Burrow (Novice) PP: 3

Burst (Novice) PP: 2

Curse (Seasoned) PP: 5

Deflection (Novice) PP: 2

Elemental Manipulation (Novice) PP: 1 Note — Air Only

Entangle (Novice) PP: 2-4

Environmental Protection (Novice) PP: 2 Note — Shortened Duration

Fly (Veteran) PP: 3/6

Gambler (Seasoned) PP: 5

Healing (Novice) PP: 3

Quickness (Seasoned) PP: 4

Smite (Novice) PP: 2

Speed (Novice) PP: 1

Wilderness Walk (Novice) PP: 1

 

Shaman:

 

Aim (Novice) PP:1

Armor (Novice) PP: 2

Beast Friend (Novice) PP: 3 + 2(Size); 3 for small swarm, 5 for medium, 8 for large

Boost/Lower Trait (Novice) PP: 2

Burrow (Novice) PP: 3

Curse (Seasoned) PP: 5

Deflection (Novice) PP: 2

Detect/Conceal Arcana (Novice) PP: 2

Dispel (Seasoned) PP: 3

Elemental Manipulation (Novice) PP: 1 Note — Air & Earth Only

Entangle (Novice) PP: 2-4

Environmental Protection (Novice) PP: 2

Exorcism (Veteran) PP: 15

Fear (Novice) PP: 2

Greater Healing (Veteran) PP: 10/20

Healing (Novice) PP: 3

Mind Rider (Novice) PP: 3

Protection (Novice) PP: 0 (see description)

Quickness (Seasoned) PP: 4

Sanctify (Novice) PP: 10

Shape Change (Special) PP: Special (Power available at Novice; see description)

Smite (Novice) PP: 2

Speak Language (Novice) PP: 1

Speed (Novice) PP: 1

Succor (Novice) PP: 1

Teleport (Seasoned) PP: 3+ (special — see description)

Vision Quest (Veteran) PP: special (see description)

Wilderness Walk (Novice) PP: 1

Windstorm (Novice) PP: 3

Powers_by_Arcane_Background

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