Powers_by_Arcane_Background

Please note that this is only a list; as a rule the powers mostly do what they would seem to from the names, but for the actual details you will need to consult the Deadlands Players Guide. In addition to the power's name, its rank (Novice, Seasoned, Veteran, Heroic, Legendary) is given, and for all except Blessed its cost in power points (PP). For Blessed the modifier to the Faith roll for each power is listed.

Blessed:

Aim (Novice) (-2 to Faith roll)

Armor (Novice) (-2 to Faith roll)

Barrier (Seasoned) (-4 to Faith roll)

Beast Friend (Novice) (-2 to Faith roll)

Boost/Lower Trait (Novice) (-2 to Faith roll)

Curse (Seasoned) Note — Voodooists Only (-4 to Faith roll)

Deflection (Novice) (-2 to Faith roll)

Dispel (Seasoned) (-4 to Faith roll)

Elemental Manipulation (Novice) Note — Air & Water Only (-2 to Faith roll)

Environmental Protection (Novice) (-2 to Faith roll)

Exorcism (Veteran) (-6 to Faith roll)

Fear (Novice) Note — Voodooists Only (-2 to Faith roll)

Gambler (Seasoned) (-4 to Faith roll)

Greater Healing (Veteran) (-6 to Faith roll)

Healing (Novice) (-2 to Faith roll)

Inspiration (Novice) (-2 to Faith roll)

Light (Novice) (-2 to Faith roll)

Mind Rider (Novice) Note — Voodooists Only (-2 to Faith roll)

Protection (Novice) (-2 to Faith roll)

Puppet (Veteran) Note — Voodooists Only (-6 to Faith roll)

Quickness (Seasoned) (-4 to Faith roll)

Sanctify (Novice) (-2 to Faith roll)

Smite (Novice) (-2 to Faith roll)

Speak Language (Novice) (-2 to Faith roll)

Stun (Novice) (-2 to Faith roll)

Succor (Novice) (-2 to Faith roll)

Vision Quest (Veteran) Note — Voodooists Only (-6 to Faith roll)

Windstorm (Novice) (-2 to Faith roll)

Zombie (Veteran) Note — Voodooists Only (-6 to Faith roll)

 

Huckster:

 

Aim (Novice) PP: 1

Armor (Novice) PP: 2

Barrier (Seasoned) PP: 1 per section

Beast Friend (Novice) PP: 3 + 2(Size); 3 for small swarm, 5 for medium, 8 for large

Blast (Seasoned) PP: 2-6

Bolt (Novice) PP: 1-6

Boost/Lower Trait (Novice) PP: 2

Burst (Novice) PP: 2

Deflection (Novice) PP: 2

Detect/Conceal Arcana (Novice) PP: 2

Dispel (Seasoned) PP: 3

Elemental Manipulation (Novice) PP: 1 Note — Air & Fire Only

Entangle (Novice) PP: 2-4

Environmental Protection (Novice) PP: 2

Fear (Novice) PP: 2

Gambler (Seasoned) PP: 5

Hunch (Novice) PP: 3

Invisibility (Seasoned) PP: 5

Light (Novice) PP: 1

Mind Rider (Novice) PP: 3

Obscure (Novice) PP: 2

Puppet (Veteran) PP: 3

Quickness (Seasoned) PP: 4

Speak Language (Novice) PP: 1

Speed (Novice) PP: 1

Stun (Novice) PP: 2

Telekinesis (Seasoned) PP: 5

Teleport (Seasoned) PP: 3+ (special — see description)

Trinkets (Novice) PP: special (see description)

Wilderness Walk (Novice) PP: 1

Windstorm (Novice) PP: 3

 

Mad Scientist

 

Aim (Novice) PP:1

Armor (Novice) PP: 2

Barrier (Seasoned) PP: 1 per section

Beast Friend (Novice) PP: 3 + 2(Size); 3 for small swarm, 5 for medium, 8 for large

Blast (Seasoned) PP: 2-6

Bolt (Novice) PP: 1-6

Boost/Lower Trait (Novice) PP: 2

Burrow (Novice) PP: 3

Burst (Novice) PP: 2

Deflection (Novice) PP: 2

Detect/Conceal Arcana (Novice) PP: 2 Note — Detect Only

Dispel (Seasoned) PP: 3

Elemental Manipulation (Novice) PP: 1

Entangle (Novice) PP: 2-4

Environmental Protection (Novice) PP: 2

Fear (Novice) PP: 2

Fly (Veteran) PP: 3/6

Greater Healing (Veteran) PP: 10/20

Healing (Novice) PP: 3

Invisibility (Seasoned) PP: 5

Light (Novice) PP: 1

Mind Rider (Novice) PP: 3

Obscure (Novice) PP: 2

Puppet (Veteran) PP: 3

Quickness (Seasoned) PP: 4

Smite (Novice) PP: 2

Speak Language (Novice) PP: 1

Speed (Novice) PP: 1

Stun (Novice) PP: 2

Succor (Novice) PP: 1

Telekinesis (Seasoned) PP: 5

Teleport (Seasoned) PP: 3+ (special — see description)

Wilderness Walk (Novice) PP: 1

Windstorm (Novice) PP: 3

Zombie (Veteran) PP: 3 per target

 

Martial Artist

 

Aim (Novice) PP:1

Armor (Novice) PP: 2

Beast Friend (Novice) PP: 3 + 2(Size); 3 for small swarm, 5 for medium, 8 for large

Blast (Seasoned) PP: 2-6

Bolt (Novice) PP: 1-6

Boost/Lower Trait (Novice) PP: 2

Burrow (Novice) PP: 3

Burst (Novice) PP: 2

Curse (Seasoned) PP: 5

Deflection (Novice) PP: 2

Elemental Manipulation (Novice) PP: 1 Note — Air Only

Entangle (Novice) PP: 2-4

Environmental Protection (Novice) PP: 2 Note — Shortened Duration

Fly (Veteran) PP: 3/6

Gambler (Seasoned) PP: 5

Healing (Novice) PP: 3

Quickness (Seasoned) PP: 4

Smite (Novice) PP: 2

Speed (Novice) PP: 1

Wilderness Walk (Novice) PP: 1

 

Shaman:

 

Aim (Novice) PP:1

Armor (Novice) PP: 2

Beast Friend (Novice) PP: 3 + 2(Size); 3 for small swarm, 5 for medium, 8 for large

Boost/Lower Trait (Novice) PP: 2

Burrow (Novice) PP: 3

Curse (Seasoned) PP: 5

Deflection (Novice) PP: 2

Detect/Conceal Arcana (Novice) PP: 2

Dispel (Seasoned) PP: 3

Elemental Manipulation (Novice) PP: 1 Note — Air & Earth Only

Entangle (Novice) PP: 2-4

Environmental Protection (Novice) PP: 2

Exorcism (Veteran) PP: 15

Fear (Novice) PP: 2

Greater Healing (Veteran) PP: 10/20

Healing (Novice) PP: 3

Mind Rider (Novice) PP: 3

Protection (Novice) PP: 0 (see description)

Quickness (Seasoned) PP: 4

Sanctify (Novice) PP: 10

Shape Change (Special) PP: Special (Power available at Novice; see description)

Smite (Novice) PP: 2

Speak Language (Novice) PP: 1

Speed (Novice) PP: 1

Succor (Novice) PP: 1

Teleport (Seasoned) PP: 3+ (special — see description)

Vision Quest (Veteran) PP: special (see description)

Wilderness Walk (Novice) PP: 1

Windstorm (Novice) PP: 3

Powers_by_Arcane_Background

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